Från Googlehemsida
För att spela multiplayer utan steam på Portal2 så måste man aktivera "developer console". Sen trycker man på knappen bredvid 1:an med ett engelskt tangentbord för att få fram konsolen. När konsolen är framme så skriver klienten:
connect [server ip]
Servern skriver då
map [karta]
Efter ett tags laddande så är det bara att spela på =)
[redigera] Kartor
- "mp_coop_start" (First map of chapter 1)
- "mp_coop_lobby_2"
- "mp_coop_doors"
- "mp_coop_race_2"
- "mp_coop_laser_2"
- "mp_coop_rat_maze"
- "mp_coop_laser_crusher"
- "mp_coop_teambts"
- "mp_coop_fling_3" (First map of chapter 2, have to load this map after completing coop_teambts or else it will just restart coop_start)
- "mp_coop_infinifling_train"
- "mp_coop_come_along"
- "mp_coop_fling_1"
- "mp_coop_catapult_1"
- "mp_coop_multifling_1"
- "mp_coop_fling_crushers"
- "mp_coop_fan"
- "mp_coop_wall_intro" (First map of chapter 3)
- "mp_coop_wall_2"
- "mp_coop_catapult_wall_intro"
- "mp_coop_wall_block"
- "mp_coop_catapult_2"
- "mp_coop_turret_walls"
- "mp_coop_turret_ball"
- "mp_coop_wall_5"
- "mp_coop_tbeam_redirect" (First map of chapter 4)
- "mp_coop_tbeam_drill"
- "mp_coop_tbeam_catch_grind_1"
- "mp_coop_tbeam_laser_1"
- "mp_coop_tbeam_polarity"
- "mp_coop_tbeam_polarity2"
- "mp_coop_tbeam_polarity3"
- "mp_coop_tbeam_maze"
- "mp_coop_tbeam_end"
- "mp_coop_paint_come_along" (First map of chapter 5)
- "mp_coop_paint_redirect"
- "mp_coop_paint_bridge"
- "mp_coop_paint_walljumps"
- "mp_coop_paint_speed_fling"
- "mp_coop_paint_red_racer"
- "mp_coop_paint_speed_catch"
- "mp_coop_paint_longjump_intro"
- "mp_coop_credits"